Tuesday, May 5, 2009

What a GAME!

I have to give it to Ferg, changing the Vietnam Patrol storyline every year really keeps the game fresh and exciting! I am STRONGLY pressing him to do the same thing for Fulda 2009.

Where to begin… Okay, let’s step back a few months prior to the actual game. Joint Venture (suggested tag for the Capital Offense/ Boxer partnership suggested by Runaway) had just teamed up to deliver victory at Gen Kill. Truth be told, that was a somewhat bittersweet win as it was against our good friend Bill “Greenman” Ford. I truly enjoy laying down the smackdown with Greenman (plus he is a brother Leatherneck).

After Gen Kill it was confirmed that Greenman would return as the Communist commander at VP 09. Last year, Boxer supported Bill as he commanded NVA forces at VP: Khe San. Although we fought hard, we narrowly lost to the Marines. So it was a no-brainer that we would give Green our full support this year to secure the first ever communist victory at a Vietnam Patrol game. The first in 4 tries!

Along with our Joint Venture brothers in arms, Capital Offense, and the usual suspects; Recon-1, Rogue Cell and TangoAlpha2 (and a host of others) we set out to deliver a beat down! Greenman is a VERY thorough planner but he is also flexible and willing to hear different ideas. As he began planning, Greenman opened up to his core unit commanders to get their input then put together his tactical plan. In the end, using the input of his commanders and lessons learned from many games at Command Decisions, Greenman put together one heck of a strategy!

One of Sun Tzu’s basic principles states “Know the enemy and know yourself; in a hundred battles you will never be in peril.” Having great familiarity with the teams under him, the CD terrain, and the game producer, Green constructed a plan that provided maximum flexibility and took into consideration the core strengths of the teams under his command. He also, went a step further to collect information on his opposition. Bottom line, Greenman, established the bar so that unless his opposite number (Spaniard of Team Pale Horse) came with the same level of preparation, the US side would be at a major disadvantage from game on.

Sadly, Boxer went into this game light. With many of our regulars working that week-end (especially most of the Boxer Leadership) we arrived at VP 09 not knowing what to expect. Even, our venerable leader, Wendell “Runaway” McInnis could not make the game (although he tried!). It has been said that “adversity is just another word for opportunity” and several Boxers took advantage of the situation to Show Up and Show Out! Also, knowing that we would not have our normal complement, I asked Greenman if I could draft team Those Guys to help fill out our ranks, which he agreed to. So going into game, we had myself, Sonic-X, Phantom, Rocky, Evan, , Wallace, Bubba, Junior, Talen, and Seoul.

The Communist order of battle was as follows: Recon-1 was the 325th NVA Division, Rogue Cell and TangoAlpha2 comprised the Pathet Lao (Laotian insurgent forces), Capital Offense as Laotian bandits, and Team Boxer / Those guys Laotian tribesmen. Facing off against US Marines, Hmong Villagers/Mercs (who started the game neutral), and CIA operators. There was also a host of neutral role players, Harly Hunk played a Frenchmen of dubious character, who could either make the game harder or easier based on their mood. This lead to a very layered game with a ton of negotiations, back dealing, and double crosses!

Actually, I learned quite a bit during this game. This was actually the first role playing scenario game in which I had a some what prominent role. Bill had provided some great tips based on refereeing the air-soft game the week prior, but I still was not prepared with fake cash, Slim Jims, or other items with which to barter and bribe. Next time I will be better prepared. Role players we would encounter, in addition to the Frenchman, included a priest, a Laotian farmer with simulated farm animals (I didn’t know you could represent a sheep with a blow up kangaroo!), a drug dealer, and a number of twisted CIA men.

The game start had communist forces at Luke and Bravo while the US started at Sim. A number of role players had all ready entered the field and were in place prior to game start. Also, unlike many of the recent games at CD, this was a mission driven game (versus the normal taking and holding of bases) with multiple missions being run concurrently. This put a heavy premium on game and team management as Green had to anticipate missions and deploy his forces accordingly. Focusing just on bases or the opposition’s CP would have a negative impact on a side’s ability to win and the game played out that way. The bottom line, while tactics are important it is equally as important to understand how to play the game. This requires a thorough understanding of the game rules, how the field is laid out (game map), and who your opposition is. You can then meld this information with tactics to complete your strategy. During VP 09, Greenman hit on all cylinders in this regard and in my opinion, secured his victory long before the first paintball was fired (also a Sun Tzu principle). Some might say this approach is overkill, but I say let the results speak for themselves.

Game On! We organized ourselves into a 4 squad platoon; Rocky took command of the 1st Squad which consisted of him included Seoul, Hitman and Evan. Phantom took the 2nd Squad, which included Wallace, Bubba, Junior, and Talen. The 3rd squad was lead by Jeff “Chicken” Thom and was made up entirely of his team Those Guys. The 4th squad was lead by Sonic-X, which consisted of several friends of our family whom we had invited to the game. All in all we fielded a composite Boxer/Those Guys platoon of 17, 23 if you include the 6 family friends. For purposes of this AAR I will focus mostly on the first three squads.

Greenman tasked Boxer and Capital Offense as his primary reconnaissance and mission teams. Boxer’s initial mission was to move to the western side of the field in order to screen against any surprises at the beginning of the game and recon the western bases while Capital Offense would post up in the vicinity of Ambush Alley in order to begin running missions. Phantom and Rocky pushed their squads south along route 1 towards Hamburger. This would allow us to set-up a patrol base out of DZ-7 from where we could run recon and missions. The plan was to continue pushing Phantom’s squad to the south-east towards Sim if the road was clear. Meanwhile the 3rd squad, Those Guys, would move west then south (following route 5) stopping at Holiday and Duckett before moving to Hamburger to link up with the rest of the platoon. However, our initial plan had to be slightly modified as the 4th squad was somewhat slow in deploying and we received our first game mission, secure and hold Bentree until 1:30 pm. Rather than hold up the entire platoon, the first three squads got on their way while I finished getting the 4th squad onto the field.

Phantom’s squad became enmeshed in the heavy fighting around Rex and Alpha as US forces streamed out of Sim in an attempt to take those bases. Rocky’s squad began their movement up route 1 and Those Guys headed west towards Bentree. Once the 4th squad was ready, we headed past Luke to the DMZ with the intent of following Rocky’s s route up route 1. Those Guy’s reached and secured Bentree and then pushed out a small team out across the fire break to the Village. In addition to completing the Bentree mission we wanted to screen against Marine forces moving north from DZ 2 too cross the DMZ. Rocky’squad was making could progress towards Hamburger. Greenman radioed that he needed a runner to pick up a mission card at the CP. I decided to use one of our young guns with the 4th squad so I asked David “HoyboyHoy if his son Connor could do it. So he crossed the firebreak to go get him and I never saw the 4th squad again for the rest of the day. Oh well!

By myself, I moved back to the CP since it was getting close to 1:30 and it did not make sense to move until that mission was completed and we had our next tasking. About this time Rocky’s squad reached Hamburger and I told them to hold there for the next mission. At 1:30, with the Bentree mission completed and signed off Those Guys moved back down to Luke in-order to stage for our next mission.

By this time, the missions were hot and heavy and the NVA / Pathet Lao forces were engaged heavily around Rex, Alpha and Sim as US forces seem fixated on this part of the field. This left most of the western side of the field open to our forces to run missions. So I asked Green what he needed and he asked me to go back up to recon Holiday and Duckett but that we did not have to occupy those bases. Had I known he was going to ask us to do this I’d have told Those Guys not to come all the way down from Bentree. Chalk it up to the Fog of War!

Once I linked up with Those Guys we began our movement via route 1 to Holiday. During this time, Phantom’s squad remained engaged in the central battle area with Rocky’s squad holding up at Hamburger, which by this time was beginning to attract the attention of the OpFor. My intent was to link-up all three squads at Hamburger. However, this was not to be. After clearing Holiday we moved on to Duckett where we encountered a tribe of neutral Hmong escorted by a strange Blue(max) foreigner. Our point element was the first to encounter them and as I moved up to the head of our tactical column I began to notice that there was a LOT of armed Hmong loitering about. As I move up the road I began to report to Greenman the numbers, “Okay we have 10 to 15 Hmong at Duckett, no make that 20, no 25…..”, you get the picture. Needless to say we were heavily outnumbered and outgunned. As I walked up the road I could see our point man talking to the strange Blue(max) foreigner who suddenly pointed his gun at us and screamed “Don’t come any closer!” Okay, what’s this about. So I walk up to our point man and he tells me that the villagers have agreed to let us pass through their village but that we could not stop for any reason. So I instruct the squad to keep moving through. While our guys filed through the village, I asked the strange Blue(max) foreigner who he was but he just grunted and told me I needed to parlay with the village head man. So I found him and began negotiations. Just as an aside, these 25 or 30 role players were actually real Hmong from Hickory area Ferg had invited specifically to play this game. I am told some were the children of actual Hmong fighters who had fought in Laos during the Vietnam War. Pretty Cool!

As this is happening I’m updating Greenman while David “9D” Thompson, captain of Capital Offense, is on the radio advocating we wipe out the village. However, being the former Marine I am, I decided on winning hearts and minds, but I should have wiped out the village… The village headman, though polite was very adamant. He did not want us in his village. I tried to connect with him by stating that we were all Laotian (don’t laugh, I was playing my role as a Laotian tribal leader) but he stood firm. So, we kept moving. At the southern end of the village I stopped our squad to assess the situation while 9D is on the radio “Burn the village to the ground!”. Of course being a Laotian bandit, he would say that, so I just ignore his advice (bad idea, as he is very experienced at this type of game). But my thoughts were interrupted as the strange Blue(max) foreigner runs up to me and shouts, Didn’t he tell you to leave his village”. Again, still trying to win hearts and minds I meekly agree and move our squad out of Duckett along the rear tapeline. We were in a bad spot. Since I did not want to go back through the village but I wanted to keep track of the Hmong I had only two choices. Move east along the tapeline which would have taken us to the low ground by the creek. Bad idea if the Hmong turned out to be hostile, they would hold the high ground and could sweep down on us. Or we could move west towards DZ 2, however I didn’t want to end up in a DZ camping situation. So I decided on a compromise, we would sit in a skirmish line half way between Duckett and DZ 2. Compromises are always a bad idea, I should have just shot everyone and let the refs sort em out. Recognizing the poor tactical situation I was in, I decided to position the other 2 Boxer squads so that they could support us if things got hot, moving Rocky’s squad to just outside Holiday and Phantom’s squad just west of Alpha at bridge 4. Sound tactical move or so I thought! Well, here is where the fog and friction of war set in. First, Phantom was down to 2 men in his squad (I think it was Wallace). So I asked if Iron Man could provide some of his Rogues to help, which he agreed to do but it take time for them to get into position. Then the Hmong began to maneuver a small group to our rear (between us and DZ 2, I should have mowed em down). Then we spot a group of Marines dead walking into DZ 2 (this should have been my queue to go Rambo, but, NOOOOO! ) Still thinking like a Marine, I decide to form a U shape perimeter with the tapeline to our back, I felt that if it came to a fight we could hold out until help arrived…. Chicken must have been thinking, this guy is nuts! But he followed my orders and deployed his troops accordingly. Right at that moment the Marines hit us from DZ2. I immediately ordered Rocky and Phantom to attack Duckett. However, I was hit, then Chicken, and then another of his guys. Turns out that this group of Marines included the CIA man sent to convert the Hmong to the US side. For a very brief moment I thought something would be salvaged as the Marines and Hmong opened up on each other, but the CIA man acting quickly, secured a cease fire and began his work. I could hear another fire fight break out as the remnants of our squad duked it out with the Marines, but an opportunity had been missed to deny the US side of some points because I wanted to be goody, goody man! HERE ENDS THE LESSON!

After that debacle, we regrouped at DZ 7 and moved up to Hamburger with the thought of engaging the Hmong and Marines. At Hamburger, we ran into that shady Frenchman with whom I started a conversation. He was friendly, but when I asked for information he asked for money, of which I had none (memo to self). I radioed Greenman, who told me Iron Man may have had some cash, but once again wise 9D chimed in to say he didn’t think the Frenchy had anything worthwhile to offer since they had already obtained a printing press from him (which would be part of a later mission we would complete). Having all ready experienced the poor results of ignoring 9D’s wise counsel, I decided to leave good enough alone and move on. Given the 3rd Squad was fairly spread-out, I decided to have them re-group at Bravo. I’m not sure what was happening with Rocky and Phantom after the debacle at Duckett except that I believe Rocky’s squad became embroiled in a fight with the Marines.

After, 3rd squad regrouped Greenman directed us to a mission at Luke to support Recon-1 with a mission there. When we arrive, we found Carl of Capital Offense there with two others in a bunker with the printing press. The Hun arrived a few minutes later with the mission card, which directed that the printing press be set-up so that we could begin printing counterfeit cash. We had to protect the operation until 2:30. The mission was supposed to be run by Recon-1 but most of Hun’s team was engaged in fighting in Ambush Alley so we picked up the mission. By this time both Phantom (minus his squad) and Rocky’s squad had linked up with us. Those Guys took the firebreak side of Luke while Rocky’s squad covered the Bentree side. Phantom stayed with me.

While at Luke completing the printing press mission another mission came up that also needed our help. Greenman radioed that he needed someone to escort four TangoAlpha2 players to Hamburger so they could bring a mission card to their team which was up at Apache. I volunteered Phantom and asked Chicken to provide one of his guys as well. The problem was that the Marines controlled Alpha and Ambush Alley. 9D who was on the southern end of Ambush Alley wanted to try a link up so he could take the TangoAlpha2 guys the rest of the way. First, Phantom tried to cross the fire break below Luke but the immediately ran into a hail of fire and had to withdraw. The Marines were very wiley as they let them get into the open before opening fire. I saw several balls narrowly miss Phantom’s noggin! Okay, not good, so I radioed 9D to ask for a better route. He said try the wooded area near Leeville, however this area was crawling with stinky Marines as well! What to do, what to do!

Greenman finally decide a multi-unit operation to clear Ambush Alley was required. Using elements of Capital Offense, Iron Man’s unit and the group Phantom was guiding; a multi-pronged push started from both ends. After about 10 or so minutes the link up was made. What a great job all round and a great example of how effective communications can have a significant impact on a game! Mission Complete! We also successfully completed the printing press mission as I personally delivered the mission card into Ferg’s hands. Boxer had just help deliver a two-for… With all of the activity, I decided it was time to get our guys off the field for an hour break as I wanted to keep-em fresh for the night game. So I checked-out with Greenman. We would comeback on in time for the 4:00 mission. We had had a very productive morning.

If someone had told me we could have been as effective without many of our key guys, I would have been suspect. Nothing against Phantom or Rocky, but both were new to squad leader roles, with Rocky really being new to the team (this was only his second game). But BOY DID THEY STEP UP! Rocky, had a slightly easier job given he was leading his brother and his friend not to mention that both Rocky and his brother are active duty Marines. Phantom, on the other hand had to take on a number of missions where he was leading people he had never played with before or who where not necessarily mil-sim in their approach. I was really able to observe Phantom’s effectiveness later in the afternoon and during the night game. Also, teaming up with Those Guys turned out to be the right move. Of course, I was well familiar with how good Chicken and his crew was given they worked with me throughout all if Gen Kill. When you put it all together, we formed a very effective force.

In truth with all that happened during the morning and afternoon, I don’t remember what we did in that final hour of the Saturday day session. Perhaps Phantom or someone else remembers (I think we ran one more mission but I can’t say for certain). So we broke for dinner, with the Communist side comfortably in the lead.

During the night game the entire field was open but missions would be run between Bravo, Rex, Sim and Alpha. The objective being to see who could control the most bases at the end of the session. Our side started with Alpha and Bravo while the US side held Sim and Rex. Boxer, Those Guys, and Phantom Recon lead by Hambo started at Alpha while Greenman with Recon-1 and TangoAlpha2 covered Bravo. Capital Offense waited to come onto the field until the sun had gone down in order to take advantage of their NVG’s. Our plan was to have the three teams in Alpha hold the base while Capital Offense swept around Alpha turning east to hit Sim for the southern end using their green eyes. Junior, Bubba, and Talen moved to Sim to begin collecting info on the OpFor in advance of our major force and to harass the Marine CP. Wallace stayed with Phantom and provided a radio link to our recon team. This worked great because they were able to get down to Sim and provide some initial Intel before getting into a fight. GOOD JOB GUYS! The plan was for us to then rotate the teams in Alpha to hit Sim with Capital Offense until we owned the base. About 30 minutes into the game, Kevin from Shadow Group move into Alpha to take charge of the base defense which freed me up to coordinate offensive operations with Capital Offense at Sim. At this point Rocky’s squad moved out so they could get into position to hit Sim when Capital Offense was ready, however given their lack of familiarity with the field combined with the darkness they ended up at Hamburger.

Capital Offense kicked off their attack and the ball started rolling. At this point I decided that myself and Phantom should move to link up with Rocky’s squad. After linking up, Phantom and I moved up the route 9 to the low end of Sim where we linked up with Capital Offense’s Chris “Big Dog” Vargas while Rocky and his team moved up route 3 to the parking lot entrance to Sim. Capital Offense had already taken some of the trailers on the perimeter when we arrived. I deferred to Big Dog to take the lead since they had night vision and Boxer would support. With Rocky’s squad on the western side of Sim and us and Capital Offense on the Eastern side we were going to clear east to west. I also decided to bring up the rest of our force and Phantom called up Those Guys. They would clear the western side of Sim while Capital Offense cleared the middle using their NVGs. That’s where things went awry. First, as Those Guys moved up to the shacks on the Southwestern end of Sim they ran into a hail of paint and lost half their number. By the time they cleared that area they were pretty much combat ineffective and done for the night. That left myself, Phantom, Rocky’s squad and Capital Offense in Sim with whatever US forces remained, but we secured through the center of Sim. About this time CO started taking intense fire from the northwestern corner of Sim. Phantom tried to raise Rocky to tell him to hold fire while we cleared the rest of Sim to him, however he could not reach him. There where several more exchanges of fire but we still could not raise Rocky. Finally, 9D, Will, Phantom and I were in a shack on the western tree line taking heavy fire, when all of a sudden someone rushed the shack in a hail of paint. It was Rocky! We had just engaged in red on red friendly fire! Rocky had turned his radio down to get stealthy, so he never heard our radio calls and mistook us for Marines. As it turns out the Marines couldn’t stop us but we sure stopped ourselves!

After getting ourselves unscrewed at Sim we heard that Bravo had fallen, so we regrouped to retake our primary CP. Boxer took the left flank while Capital Offense took the right and we moved forward in a skirmish line. Rocky and his brother bounded forward under our suppressive fire to clear the trenches and then bunker tag the CP. It was a great move on their part! At this point 9D decided to deploy his team to all the bases with their NVG’s so that would not happen again. Boxer stayed to secure Bravo while Capital Offense took off to re-secure Rex and Sim. I don’t believe we ever lost Alpha.

We would end the night game in control of the field and would have had a large point advantage except that Greenman was barrel tagged by a very sneaky and enterprising Marine who had infiltrated our lines at Bravo and laid down behind a bunker like he was a defender facing Sim. Green, being a good General was out walking the lines when he came upon this gentleman who preceded to take him out for 100 points. OUTSTANDING MOVE! But the night game still ended with us comfortably in the lead.

Sunday started off wet and gray. The forecast called for rain and the early morning did not disappoint. The rain came down in buckets. Fortunately between the Capital Offense canopies and the one I brought we were able to keep dry until the weather eased up. The game was supposed to re-start at 9 am but Ferg pushed it back to 11. Numbers on both sides were way down, as many players had left after Saturday and some Sunday morning, including Rocky’s squad. Wallace, Junior, Bubba, and Talen would play some of the morning but did not stay until the end. Pretty much we operated with me, Phantom, and Those Guys. After all the running around on Saturday and the bad weather we wanted to stay between Sim and Bravo, but this was not to be. First as we arrived on field Rex had just been retaken by the Marines. So Boxer and Those Guys lead a push to retake the base. With that taken care of Greenman directed us to head up to Hamburger, up that damn hill again! Well so much for the best laid plans. So up we went.

To be honest I don’t remember much about our walk except that we ended up at Sim as 9D and Capital Offense was in the process of completing a mission to retrieve some type of box. The Marines were fighting tenaciously and it was shack to shack, trailer to trailer fighting! The paint was intense in both directions. However, slowly they were pushed back into the southwest corner of the base as Capital Offense crept closer to their objective.

One of the things I like about our Joint Venture is that I get to watch Capital Offense play from up close and regularly get to see what makes them so special as a team. The paint is flying hot and heavy and there is 9D, without a gun crouching behind a bunker at the very tip of the spear, directing fire, pointing out hostiles, and bunker tagging trailers and shacks. I move up to provide him cover fire (and really, to see how he was going to make this move without getting smothered in paint)! But, some hard charging Marines flanked us around the trailer we were behind and let loose a burst of paint which seemed directly targeted at my somewhat large posterior. Man, I felt like Forrest Gump as sump bugs jumped up and bit me in the buttocks! It must have been a funny sight watching me jump up and down… At first I thought 9D had been speared due to my girth, but fortunately I am still thin enough that one paintball did get by to take him in the shoulder. He then turns, looks at me and says “X, tell me you didn’t shoot me!”. But here’s the thing. He takes off and sprint all the way back to the Warsaw entry point to respawn and then back to Sim to complete the mission. He and one of his teammates then grab this big a@# box and then sprint out of Sim back to Bravo! Well, it’s good to be young and in shape. Next time 9D, I’ll eat and extra doughnut and spear you the run. At this point it seemed like a good time to take a break, so we headed off field for a 30 breather.

After a soothing drink of water, we came back on for the for the final battle, battle that it was. With the final mission being to see which side could take and hold as many bases as was possible. However, when we came back on the our side all ready controlled most of the bases. Not feeling like dragging my big old but up any more hills I told Phantom and Those Guys to just go get into a fight somewhere. I planned to sit down and chat with Greenman, whom I had not spent any quality time with, after all he will command the Czech Paras again for me at Fulda 09. So we were sitting and chatting on some bunkers with one of the Rogues, who was helping Green with command and control. Shooting off all of our extra paint at bunkers. Enjoying the breeze and each others company. Letting the final minutes of the game tick away. Note, Rex and Bravo had been unoccupied for some time and we thought both were securely red. Well, we were wrong! All of a sudden there was a burst of fire in Rex an two Capital Offense troopers come running out towards the entry point saying that they had just been shot out by someone hiding in the central bunker and that the flag had been turned blue! There was only like 5 or so minutes left in the game. We just sighed and geared up. Given I had just shot all my remaining paint in target practice, I had to borrow a pod from Greenman. Fortunately, with the two Capital Offense troopers now back plus Woodboss (also of Capital Offense) Green, the Rogue, and I set off to clear Rex. Smartly, Greenman fell to the rear of our makeshift squad, in order not to be taken by a stray shot and give the Americans another 100 points. The two Capital Offense troopers went to the left of while the Rogue took the middle (with just a pistol I think), Woodboss and I went to the right. At first we were going to Woodboss take out the bunker with a rocket, but the Marines must have seen him as they scampered out and behind the outside of the walls and began to try and keep us from the flag. Good Thinking on their part. We were going to have to earn the flag flip! The Capital Offense troopers laid down some suppressing fire as we continued to move on the right. All of a sudden, Woodboss was hit and headed back to the entry point. I started to go further to the right but moved slow because I could not see clearly where the Marine fire was coming from. All of a sudden there is a flurry of activity and shots from where the Marines where hiding. First one then the other raised his arm after being taken out. One of the Capital Offense trooper, I believe it was Carl, had flanked them on the left and gotten behind them. We flipped the flag red as the final rocket fired, ending the game! What a way to end! With just minutes left we had retaken Rex… But no! When the referee called Ferg to confirm that Rex had been flipped back red, Ferg said no, he had been late ending the game and the base should be counted as blue! What! However, after the initial sort of WTF, we all had to give it to the two Marines who had sneaked into Rex without being seen, flipped the flag, and just chilled out until they were discovered by the two Capital Offense players. It was a great move on their part and no one could argue that they deserved the points.

With that Vietnam Patrol 2009 was over. It had been a great game and tons of FUN! The final score was closer than we thought but it did not matter, the communist had won for the first time since this annual event had been started and Bill “Greenman” Ford picked up his first scenario victory at Command Decisions. It was a cool deal all around!

What more can I say that I haven’t. First, Big Ups to Ferg and Lee Ann for putting on a first class event, as they always do. One of the great pleasures of paintball is meeting new people and making friends, and I count Ferg and Lee Ann among mine. They are great human beings, great business people, and a hoot to know!

Next, to our brother and sisters in Joint Venture, Capital Offense, what can one say! You are THE BOBM BABY! Yawl throw it down and pick it up every game you play! No doubt you deserve every award, every accolade and every sponsorship you get. You are definitely the hardest working team in scenario paintball (besides Boxer that is)!

To team Those Guys, you guys have gotten my back two games in a row. Hey, if we had to go to war for real, you boys would be first on my list. Can’t ask for more than you guys deliver. Yawl are real TROOPERS and SOLDIERS TO THE CAUSE! I always want you on my side! See you at Fulda, I got something special for you. You will be hearing from me!

Congratulations to Iron Man on his MVP! You and your Rogues put it down, but more than that you put it out there on the field and MADE IT HAPPEN BABY! You were moving those team like they were chess pieces! To bad most could not hear you do your thing like I did over the radio. GREAT JOB BROTHER! Oh, and what’s this I hear about you and your Rogues rolling with NATO this year? No, sweat brother, its all in fun. See you on the OTHER side!

Finally, to my Brother Dawgs in Boxer, BRINGING HOME THE BACON once again baby!

Phantom, you GOT IT BABY! You know how to roll and roll you did. You are a true to life BALLER with skills to match! Leadership, tactical know how, and can lay down the junk on the funk when required. I’m glad we had an opportunity to roll like we did, because truth be told, I did not know you had it like that. I’ll be your wingman any time!

Rocky, WHAT UP KILLA! Man you are one of the most intense dudes I know! My man is tactically correct in ALL FACETS OF HIS GAME! I mean, Boxer got some Bad Boys for sure! I know Runaway must be feeling like Puffy, because we have some sure enough PLAYERS! You are for real brother. SEMPER FI!

And to all the other Boxers present yall did your thing as always and I am proud to call you my teammates, and to those who did not make the game. You missed a good one brothers but I hope to see you out there soon.

Peace and be well!

Kent “X-Man” Jones