Sunday, March 16, 2008

Command Decisions MilSim Test Game




Yesterday, we participated in the MilSim test game at Command Decisions Warfare Center. The purpose of this game was to test out a game concept that Ferg (Command Decisions owner) has been thinking about for many years.

The game was a true paintball military simulation (Milsim) which featured marker rules that required players’ paintball guns to replicate real combat weapons in size, shape and weight. There were several categories of weapons, sub-machine guns, assault rifles, Squad Automatic Weapons (SAWs), sniper rifles, and crew served weapons (30 cals and 50 cals). Each had category specific chronograph speeds designed to roughly simulate the operating differences between weapons.

The rules included limited round hoppers for assault rifles, sub-machine guns and sniper rifles ect… players were limited to a max of 500 rounds on at any time on the field (SAW gunner had a limit of 1000, half of which had to be carried by 2 other players.

There were medics and each player was issued a casualty card which had to be read when they were hit with the medics applying treatment base on the card.

There were 64 players split between a Tan platoon and a Green platoon. Since this was an invitational only event there were some of the best east coast scenario players and teams in attendance, some come from a far away as Florida and Washington DC.

The game itself was quite exciting and action filled. Everyone had a great time and there was real excitement for the next game.

I know I can’t wait!

A more detailed game account will be provide in the next post.

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